﻿namespace XenoStudio
{
    partial class SceneEditor
    {
        /// <summary>
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Windows Form Designer generated code

        /// <summary>
        /// Required method for Designer support - do not modify
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            this.components = new System.ComponentModel.Container();
            this.menuStrip1 = new System.Windows.Forms.MenuStrip();
            this.glControl1 = new OpenTK.GLControl();
            this.UpdateCamera = new System.Windows.Forms.Timer(this.components);
            this.SuspendLayout();
            // 
            // menuStrip1
            // 
            this.menuStrip1.Font = new System.Drawing.Font("Segoe UI", 9F);
            this.menuStrip1.Location = new System.Drawing.Point(0, 0);
            this.menuStrip1.Name = "menuStrip1";
            this.menuStrip1.Size = new System.Drawing.Size(550, 24);
            this.menuStrip1.TabIndex = 0;
            this.menuStrip1.Text = "menuStrip1";
            // 
            // glControl1
            // 
            this.glControl1.BackColor = System.Drawing.Color.Black;
            this.glControl1.Dock = System.Windows.Forms.DockStyle.Fill;
            this.glControl1.Location = new System.Drawing.Point(0, 24);
            this.glControl1.Name = "glControl1";
            this.glControl1.Size = new System.Drawing.Size(550, 364);
            this.glControl1.TabIndex = 2;
            this.glControl1.VSync = false;
            this.glControl1.Load += new System.EventHandler(this.glControl1_Load);
            this.glControl1.Paint += new System.Windows.Forms.PaintEventHandler(this.glControl1_Paint);
            this.glControl1.MouseDown += new System.Windows.Forms.MouseEventHandler(this.glControl1_MouseDown_1);
            this.glControl1.MouseMove += new System.Windows.Forms.MouseEventHandler(this.glControl1_MouseMove_1);
            this.glControl1.MouseUp += new System.Windows.Forms.MouseEventHandler(this.glControl1_MouseUp_1);
            this.glControl1.Move += new System.EventHandler(this.glControl1_Move);
            this.glControl1.Resize += new System.EventHandler(this.glControl1_Resize);
            // 
            // UpdateCamera
            // 
            this.UpdateCamera.Enabled = true;
            this.UpdateCamera.Interval = 10;
            this.UpdateCamera.Tick += new System.EventHandler(this.UpdateCamera_Tick);
            // 
            // SceneEditor
            // 
            this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.ClientSize = new System.Drawing.Size(550, 388);
            this.Controls.Add(this.glControl1);
            this.Controls.Add(this.menuStrip1);
            this.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
            this.MainMenuStrip = this.menuStrip1;
            this.Name = "SceneEditor";
            this.Text = "SceneEditor";
            this.ResumeLayout(false);
            this.PerformLayout();

        }

        #endregion

        private System.Windows.Forms.MenuStrip menuStrip1;
        private OpenTK.GLControl glControl1;
        private System.Windows.Forms.Timer UpdateCamera;
    }
}